pub:research

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Research Activities

HAIIW2020

MRC2020

AfCAI2019

  • K. Kutt, D. Drążyk, P. Jemioło, S. Bobek, B. Giżycka, V. Rodriguez-Fernandez, and G. J. Nalepa, “BIRAFFE: Bio-Reactions and Faces for Emotion-based Personalization,” in Proceedings of the 3rd Workshop on Affective Computing and Context Awareness in Ambient Intelligence (AfCAI 2019), 2020, vol. 2609

SEMANTiCS2019

  • B. Giżycka, K. Kutt, and G. J. Nalepa, “Knowledge-based Development of Games Using Design Patterns Ontology,” in SEMANTiCS 2019 Posters&Demos, 2019, vol. 2451.

Sensors2019

  • G. J. Nalepa, K. Kutt, B. Giżycka, P. Jemioło, and S. Bobek, “Analysis and Use of the Emotional Context with Wearable Devices for Games and Intelligent Assistants,” Sensors, vol. 19, no. 11, p. 2509, 2019.
  • DOI: 10.3390/s19112509

ICAISC2019b

ICAISC2019a

CoSECiVi2018

GEM2018

HAI2018

CCSC2018

  • B. Giżycka, “Using Affective Loop as Auxilliary Design Tool for Video Games
  • Presented at the: 10th Cracow Cognitive Science Conference

HSI2018

  • K. Kutt, G. J. Nalepa, B. Giżycka, P. Jemioło, and M. Adamczyk, “BandReader – A Mobile Application for Data Acquisition from Wearable Devices in Affective Computing Experiments,” in 2018 11th International Conference on Human System Interaction (HSI), 2018, pp. 42–48.
  • DOI: 10.1109/HSI.2018.8431271

FGCS2018b

ICAISC2018

AfCAI2018

FGCS2018a

FedCSIS2017

AfCAI2016b

AfCAI2016a

See the BandReader page on the GEIST webpage

See the Ontology page.

See the workshops page.

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  • Last modified: 2020/11/04 13:53
  • by kkutt