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pub:research [2019/07/18 11:40]
bgc [FGCS2018b]
pub:research [2019/09/19 20:22] (current)
kkutt BIRAFFE added
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   * DOI: 10.3390/​s19112509   * DOI: 10.3390/​s19112509
  
-  * [[https://​www.mdpi.com/​1424-8220/​19/​11/​2509/​pdf|Full text available online]] ​+  * [[https://​www.mdpi.com/​1424-8220/​19/​11/​2509/​|Full text available online]] ​
  
 ==== ICAISC2019b ==== ==== ICAISC2019b ====
Line 102: Line 102:
   * Presented at [[pub:​afcai2016workshop|Workshop on Affective Computing and Context Awareness in Ambient Intelligence (AfCAI 2016)]]   * Presented at [[pub:​afcai2016workshop|Workshop on Affective Computing and Context Awareness in Ambient Intelligence (AfCAI 2016)]]
   * [[http://​ceur-ws.org/​Vol-1794/​afcai16-paper1.pdf|Full text available online]]   * [[http://​ceur-ws.org/​Vol-1794/​afcai16-paper1.pdf|Full text available online]]
-===== Software ​=====+===== Tools and Datasets ​=====
 ==== Bandreader ==== ==== Bandreader ====
  
-See the [[https://​geist.re/​pub:​software:​BandReader]] page on the +See the [[https://​geist.re/​pub:​software:​BandReader|BandReader]] page on the 
 [[https://​geist.re/​|GEIST]] webpage [[https://​geist.re/​|GEIST]] webpage
 +
 +==== Game Design Patterns Ontology ====
 +
 +See the [[pub:​ontology|Ontology]] page.
 +
 +==== Prototypes of Affective Games ====
 +
 +  * [[pub:​prototypes#​freud_me_out|Freud me out]]
 +  * [[pub:​prototypes#​space_shooter|Affective SpaceShooter]]
 +  * [[pub:​londonbridge|London Bridge]] (scrollrunner game)
 +
 +==== Datasets ====
 +
 +  * [[pub:​biraffe|BIRAFFE:​ Bio-Reactions and Faces for Emotion-based Personalization]]
  
 ===== Workshops ===== ===== Workshops =====
  • pub/research.1563442807.txt.gz
  • Last modified: 2019/07/18 11:40
  • by bgc