Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision | |||
pub:research [2023/11/09 19:18] – [Papers] kkutt | pub:research [2024/01/25 12:26] (current) – kkutt | ||
---|---|---|---|
Line 2: | Line 2: | ||
===== Papers ===== | ===== Papers ===== | ||
+ | |||
+ | === DSAA2023 === | ||
+ | * K. Kutt, Ł. Ściga, and G. J. Nalepa, " | ||
+ | * DOI: [[https:// | ||
+ | * ++Abstract | Current review papers in the area of Affective Computing and Affective Gaming point to a number of issues with using their methods in out-of-the-lab scenarios, making them virtually impossible to be deployed. On the contrary, we present a game that serves as a proof-of-concept designed to demonstrate that—being aware of all the limitations and addressing them accordingly—it is possible to create a product that works in-the-wild. A key contribution is the development of a dynamic game adaptation algorithm based on the real-time analysis of emotions from facial expressions. The obtained results are promising, indicating the success in delivering a good game experience.++ | ||
=== InfFusion2023 === | === InfFusion2023 === |