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News
- 2019-07 AfCAI 2019 workshop announced
- 2019-06 Sensors2019 paper on the use of wearable sensors for providing affect-based adaptation in Ambient Intelligence (AmI) systems
- 2019-06 ICAISC2019 paper on the affective game prototypes developed by the AfCAI team
- 2018-10 CoSECiVi2018 paper on the development of mobile software platform for emotion identification using wearable devices
- 2018-08 GEM2018 paper on the affective game design patterns
- 2018-07 PLUX the company behind Bitalino mentions our comparative study from ICAISC2018
- 2018-07 HAI2018 paper on the design of games with affective loop presented as demo at HAI and receives The Popular Choice Award for the most downloaded paper of the workshop
- 2018-07 HSI2018 paper on the Bandreader
- 2018-06 FGCS2018b paper on affective patterns in serious games
- 2018-06 ICAISC2018 paper on the use of Bitalino and other platforms for AfC experiments
- 2018-05 larger experiments aimed at detecting HR/GSR response during playing affective games
- 2018-04 The AfCAI 2018 Workshop was held in Valencia
- 2018-03 FGCS2018a paper on mobile platform for affective context-aware systems
- 2017-09 FedCSIS2017 paper on the affective scrollrunner game presented in Prague
- 2017-05 first experiments with scrollrunner prototype
- 2016-11 The AfCAI 2016 Workshop was held in Murcia
- 2016-02 GJN receives a grant Jiménez de la Espada from Fundación Séneca - Agencia de Ciencia y Tecnología de la Región de Murcia to work on AfC topics in Universidad de Murcia, Spain
- 2015-12 first grant proposal on AfC topics submitted to the polish NCN, in fact with no success